Skip to main content

Table 1 Differences by gender and type of screen time, mean (SD)

From: The better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial

  

TV watching

 

     Video game playing

   Motion-controlled gaming

Total

 

Male

Female

Total

Male

Female

Total

Male

Female

Total

 

Transportation

45.72 (6.36)

43.69 (9.51)

44.70* (8.05)

42.01 (9.23)

37.09 (8.01)

39.55 (8.88)

42.00 (8.27)

34.93 (7.98)

38.46 (8.79)

40.91** (8.94)

Presence

1.79 (0.70)

2.09 (1.03)

1.94 (0.89)

2.58 (1.19)

1.86 (0.75)

2.22 (1.05)

2.50 (1.11)

1.98 (0.81)

2.24 (1.00)

2.13 (0.98)

Engagement

4.36 (0.83)

4.42 (0.97)

4.39 (0.90)

4.38 (0.84)

4.12 (0.91)

4.25 (0.87)

4.43 (1.12)

4.42 (1.07)

4.42 (1.09)

4.39 (0.95)

Enjoyment

5.80 (0.56)

5.49 (0.99)

5.64 (0.81)

5.08 (1.06)

5.38 (1.05)

5.23 (1.05)

5.03 (1.04)

5.21 (0.80)

5.12 (0.92)

5.33 (0.95)

Involvement

25.15 (7.46)

29.80 (5.50)

27.48 (6.88)

24.95 (7.04)

26.60 (7.38)

25.78 (7.17)

23.60 (6.02)

28.95 (8.83)

26.28 (7.94)

26.51** (7.32)

Focus

22.55 (4.89)

23.00 (4.28)

22.78 (4.54)

24.10 (4.44)

22.65 (3.70)

23.38 (4.10)

24.20 (3.25)

22.45 (6.44)

23.33 (5.11)

23.16 (4.57)

  1. *Significantly higher than in video game playing or motion-controlled gaming.
  2. **Gender difference, P < .05.