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Table 2 ActiGraph accelerometer PA outcomes

From: Harnessing technology and gamification to increase adult physical activity: a cluster randomized controlled trial of the Columbia Moves pilot

 

Mean (SD)

Modelf

Model adjusted for covariatesg

Measure

TECH

TECH + 

Gamification

Gamification

Effecth

P Value

Gamification

Effecth

P Value

Baseline

 Steps/d

4721 (1375)b

4990 (1286)c

NA

NA

NA

NA

 MVPA, min/da

15.19 (9.66)b

14.90 (9.18)c

NA

NA

NA

NA

12 weeks

 Steps per day

5695 (2527)c

5522 (1980)c

-425 (-1065–215)

.19

-274 (-882–334)

.38

 MVPA, min/da

21.56 (18.54)c

17.78 (12.75)c

-3.36 (-8.62–1.91)

.21

-2.66 (-7.88–2.55)

.31

Follow-up, 52 weeks

 Steps/d

5339 (2156)d

5361 (2099)e

-277 (-1043–489)

.48

-133 (-868–601)

.72

 MVPA, min/da

19.19 (17.25)d

16.94 (14.57)e

-1.67 (-7.84–4.50)

.60

-0.95 (-6.92–5.02)

.75

  1. amoderate-to-vigorous PA
  2. bN = 59
  3. cN = 57
  4. dN = 50
  5. eN = 49
  6. fAdjusted for repeated measures and team random effect
  7. gAdjusted for repeated measures, team random effect, age, BMI, marital status, sex, race/ethnicity, education, team size, and wear time
  8. hThe TECH + Gamification arm is compared with the TECH arm during the specified periods