| Females (n = 2,542) | Males (n = 2,622) |
---|
Socializing | -0.01 (-0.03, 0.01) | 0.05 (0.02, 0.08) |
Streaming | 0.01 (-0.02, 0.04) | 0.02 (-0.02, 0.05) |
Gaming | 0.01 (-0.02, 0.05) | 0.01 (-0.01, 0.03) |
Physical Activity | -0.004 (-0.01, 0.003) | 0.01 (0.001, 0.01) |
Sleep | -0.004 (-0.09, 0.08) | -0.11 (-0.19, -0.04) |
Other Activities | -0.01 (-0.08, 0.07) | 0.03 (-0.02, 0.09) |
- Models were adjusted for participant age, race/ethnicity, socioeconomic status, internalizing symptoms, and BMI z-score at baseline. We report the isometric logarithmic ratio (ILR) 1 of each behavior rotation (12 total models). The analytic sample does not contain participants with 0Â min per day of socializing, streaming, or gaming. Bolded estimates are statistically significant as indicated by a confidence interval that does not overlap with 0