From: Active gaming in Dutch adolescents: a descriptive study
Characteristic | All active gamers (n=179) | Regular active gamers (n=65) | Non-regular active gamers (n=114) | p-value |
---|---|---|---|---|
Sex | Â | Â | Â | 0.601 |
-Boys (%) | 50 | 52 | 48 | Â |
Mean age (years (SD))* | 13.9 (1.3) | 13.5 (1.3) | 14.1 (1.3) | 0.004 |
Education level | Â | Â | Â | 0.588 |
-% pre-vocational | 42 | 46 | 40 | Â |
-% vocational | 5 | 6 | 4 | Â |
-% advanced secondary | 22 | 20 | 23 | Â |
-% pre-university | 24 | 19 | 26 | Â |
-% other | 8 | 9 | 7 | Â |
Parent education | Â | Â | Â | 0.871 |
-% low | 17 | 15 | 18 | Â |
-% moderate | 49 | 51 | 48 | Â |
-% high | 34 | 34 | 33 | Â |
Ethnicity | Â | Â | Â | 0.172 |
% non-Dutch origin | 7 | 11 | 5 | Â |