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Table 3 Multi-level models predicting screen time use in the total sample (N = 15,917)

From: Neighborhood disorder and screen time among 10-16 year old Canadian youth: A cross-sectional study

 

Prevalence%

Model 1

Model 2

Model 3

PR

95% CI

PR

95% CI

PR

95% CI

Television

      

Social Neighborhood Disorder

 Quartile 1

21.6

1.00

 

1.00

 

1.00

 

 Quartile 2

21.7

1.03

0.86 - 1.21

1.02

0.86 - 1.20

1.02

0.85 – 1.19

 Quartile 3

26.6

1.28

1.12 – 1.48*

1.22

1.05 – 1.42*

1.19

1.02 – 1.38*

 Quartile 4

32.1

1.45

1.26 – 1.65*

1.39

1.20 – 1.58*

1.33

1.16 – 1.54*

Physical Neighborhood Disorder

 Quartile 1

22.5

1.00

 

1.00

 

1.00

 

 Quartile 2

25.4

1.13

0.96 – 1.32

1.05

0.88 – 1.23

1.01

0.85 – 1.18

 Quartile 3

23.7

1.06

0.91 – 1.26

0.98

0.80 – 1.17

0.92

0.76 – 1.11

 Quartile 4

30.6

1.43

1.23 – 1.63*

1.28

1.08 – 1.49*

1.17

0.98 – 1.37

Computer

       

Social Neighborhood Disorder

 Quartile 1

21.2

1.00

 

1.00

 

1.00

 

 Quartile 2

25.8

1.17

1.01 – 1.36*

1.07

0.92 – 1.23

1.05

0.91 – 1.22

 Quartile 3

27.8

1.34

1.16 – 1.52*

1.15

1.00 – 1.32*

1.13

0.98 – 1.29

 Quartile 4

34.8

1.66

1.51 – 1.90*

1.50

1.34 – 1.68*

1.46

1.30 – 1.65*

Physical Neighborhood Disorder

 Quartile 1

24.4

1.00

 

1.00

 

1.00

 

 Quartile 2

27.7

1.20

1.03 – 1.41*

1.18

1.00 – 1.39*

1.11

0.95 – 1.28

 Quartile 3

26.9

1.14

0.96 – 1.36

1.12

0.93 – 1.34

1.02

0.85 – 1.20

 Quartile 4

30.4

1.36

1.18 – 1.57*

1.32

1.09 – 1.55*

1.14

0.97 – 1.33

Video Games

Social Neighborhood Disorder

 Quartile 1

20.7

1.00

 

1.00

 

1.00

 

 Quartile 2

22.8

1.14

1.00 – 1.31*

1.14

1.00 – 1.31*

1.14

0.99 – 1.31

 Quartile 3

25.5

1.24

1.09 – 1.40*

1.20

1.05 – 1.35*

1.18

1.03 – 1.33*

 Quartile 4

30.6

1.48

1.31 – 1.65*

1.44

1.28 – 1.60*

1.42

1.25 – 1.59*

Physical Neighborhood Disorder

 Quartile 1

22.7

1.00

 

1.00

 

1.00

 

 Quartile 2

24.2

1.08

0.94 – 1.24

1.03

0.89 – 1.19

1.03

0.90 – 1.18

 Quartile 3

25.1

1.11

0.95 –1.28

1.05

0.89 – 1.22

1.03

0.89 – 1.19

 Quartile 4

27.6

1.26

1.10 – 1.43*

1.17

1.01 – 1.34*

1.13

0.98 – 1.28

  1. PR = prevalence ratio; 95% CI = 95% confidence interval; * P ≤ 0.05.
  2. Model 1: unadjusted. Model 2 adjusted for neighborhood SES and model 2 of social neighborhood disorder predicting high computer use was also adjusted for grade. Model 3 adjusted for confounders in model 2 and physical neighborhood disorder or social neighborhood disorder.