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Table 4 Multi-level models predicting high screen time use for participants living within 1 km of their school (N = 4,163)

From: Neighborhood disorder and screen time among 10-16 year old Canadian youth: A cross-sectional study

 

Television

Computer

Video Games

PR

95% CI

PR

95% CI

PR

95% CI

Social Neighborhood Disorder

      

 Quartile 1

1.00

 

1.00

 

1.00

 

 Quartile 2

0.96

0.74 – 1.24

1.05

0.82 – 1.35

1.02

0.79 – 1.27

 Quartile 3

1.01

0.77 – 1.29

1.01

0.77 – 1.29

0.98

0.77 – 1.23

 Quartile 4

1.32

1.05 – 1.62*

1.27

1.00 – 1.57*

1.30

1.07 – 1.58*

Physical Neighborhood Disorder

      

 Quartile 1

1.00

 

1.00

 

1.00

 

 Quartile 2

0.93

0.70 – 1.20

0.88

0.67 – 1.14

1.02

0.80 – 1.28

 Quartile 3

1.01

0.76 – 1.31

1.04

0.79 – 1.33

1.13

0.86 – 1.41

 Quartile 4

1.11

0.83 – 1.45

1.12

0.86 – 1.45

1.05

0.80 – 1.33

  1. PR = prevalence ratio; 95% CI = 95% confidence interval; * P ≤ 0.05.
  2. All models were adjusted for neighborhood SES. The social neighborhood disorder model predicting high computer use was also adjusted for grade. All social neighborhood disorder models were also adjusted for physical neighborhood disorder. All physical neighborhood disorder models were also adjusted for social neighborhood disorder.