Activity (min/day)
|
Adolescents who did play active video games (n = 157)
|
Adolescents who did not play active video games (n = 301)
|
Total group (n = 458)
|
P
value (Mann Whitney test)
|
---|
Active video gaming
|
13.3 (19.9)
|
0
|
0 (8.3)
|
NA
|
Non-active video gaming
|
23.6 (56.8)
|
10.0 (51.3)
|
15.0 (53.6)
|
<0.001
|
Watching TV/DVD
|
88.6 (81.4)
|
94.3 (92.7)
|
92.1 (86.2)
|
0.28
|
PC use other than video gaming
|
51.4 (71.2)
|
51.6 (69)
|
51.5 (70.5)
|
0.96
|
Non screen sedentary activities
|
111.4 (102.0)
|
110.0 (113.2)
|
110.4 (109.9)
|
0.99
|
Sports and active play
|
25.0 (51.3)
|
20.0 (54.6)
|
21.5 (54.6)
|
0.21
|
Other physical activity (>3 METS)
|
38.2 (49.3)
|
41.3 (52.0)
|
40.0 (51.1)
|
0.59
|
Snacking (servings/day)
|
3.1 (2.3)
|
3.0 (2.0)
|
3.0 (2.1)
|
0.73
|
Sugar-sweetened beverages (ml/day)
|
1107.1 (880.5)
|
1125.7 (971.7)
|
1116.6 (945.7)
|
0.53
|
- IQR = interquartile range.
- NA = not available.