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Table 2 Direct effects of screen time behavior and sleep duration

From: Screen time and problem behaviors in children: exploring the mediating role of sleep duration

 

B

p

95% CI

IRR

Change per count (%)

Anxious/depressed

 Television/movies

−.01

.623

−.028, .017

.994

 

 Videos

.03

.136

−.008, .061

1.027

 

 Video games

.02

.312

−.014, .045

1.015

 

 Social media

.02

.291

−.013, .044

1.015

 

 Mature-rated video games

−.01

.769

−.049, .036

1.006

 

 R-rated movies

−.03

.132

−.072, .009

.994

 

 Sleep duration

−.10

<.001

−.123, −.077

.905

−9.5%

Withdrawn/depressed

 Television/movies

−.01

.696

−.029, .019

.969

 

 Videos

.04

.065

−.002, .071

1.035

 

 Video games

.04

.034

.002, .060

1.031

3.1%

 Social media

−.02

.558

−.065, .035

.985

 

 Mature-rated video games

.01

.792

−.032, .043

1.005

 

 R-rated movies

.01

.695

−.048, .072

1.012

 

 Sleep duration

−.15

<.001

−.172, −.130

.860

−14%

Somatic complaints

 Television/movies

.01

.305

−.010, .031

1.011

 

 Videos

.04

.006

.012, .073

1.044

4.4%

 Video games

.00

.815

−.020, .026

1.003

 

 Social media

−.01

.716

−.042, .029

.993

 

 Mature-rated video games

.04

.009

.010, .071

1.041

4.1%

 R-rated movies

−.02

.542

−.066, .035

.985

 

 Sleep duration

−.09

<.001

−.117, −.068

.912

−8.8%

Social problems

 Television/movies

.05

<.001

.024, .073

1.050

5%

 Videos

.02

.180

−.010, .051

1.021

 

 Video games

.04

.026

.005, .074

1.040

4%

 Social media

.03

.114

−.008, .073

1.033

 

 Mature-rated video games

.01

.661

−.022, .035

1.006

 

 R-rated movies

.02

.226

−.013, .055

1.021

 

 Sleep duration

−.12

<.001

−.142, −.097

.888

−11.2%

Thought problems

 Television/movies

.04

<.001

.019, .054

1.037

3.7%

 Videos

.03

.022

.005, .059

1.033

3.3%

 Video games

.02

.066

−.002, .048

1.023

 

 Social media

.02

.252

−.017, .066

1.025

 

 Mature-rated video games

.02

.439

−.023, .054

1.015

 

 R-rated movies

−.00

.802

−.042, .034

.996

 

 Sleep duration

−.18

<.001

−.202, −.161

.834

−16.6%

Attention problems

 Television/movies

.02

.062

−.001, .039

1.019

 

 Videos

.05

.001

.018, .072

1.046

4.6%

 Video games

.05

<.001

.026, .069

1.049

4.9%

 Social media

.03

.091

−.005, .071

1.033

 

 Mature-rated video games

.02

.107

−.005, .054

1.024

 

 R-rated movies

.03

.146

−.010, .069

1.030

 

 Sleep duration

−.11

<.001

−.131, −.090

.895

−10.5%

Rule-breaking behavior

 Television/movies

.06

<.001

.025, .090

1.059

5.9%

 Videos

.01

.391

−.017, .044

1.013

 

 Video games

.03

.115

−.006, .057

1.026

 

 Social media

.08

<.001

.046, .115

1.084

8.4%

 Mature-rated video games

.07

<.001

.046, .101

1.076

7.6%

 R-rated movies

.09

<.001

.038, .132

1.089

8.9%

 Sleep duration

−.12

<.001

−.144, −.091

.889

−11.1%

Aggressive behavior

 Television/movies

.04

.001

.015, .063

1.040

4%

 Videos

.01

.561

−.019, .034

1.008

 

 Video games

.02

.145

−.008, .053

1.023

 

 Social media

.06

<.001

.029, .053

1.062

6.2%

 Mature-rated video games

.04

.031

.003, .092

1.039

3.9%

 R-rated movies

.04

.117

−.009, .073

1.038

 

 Sleep duration

−.11

<.001

−.136, −.083

.896

−10.4

Sleep duration

 Television/movies

−.03

.017

−.005, −.006

.970

−3%

 Videos

−.07

<.001

−.101, −.044

.930

−7%

 Video games

−.02

.096

−.032, .003

.986

 

 Social media

−.03

.064

−.068, .002

.968

 

 Mature-rated video games

−.06

<.001

−.098, −.031

.938

−6.2%

 R-rated movies

−.04

.139

−.082, .011

.965

 
  1. Note. CI  confidence intervals; IRR  incidence rate ratios. Adjusted for sex, parental education, family income, ethnicity, physical activity, and body mass index.
  2. Relationships with p-values less than or equal to 0.05 and confidence intervals excluding zero are in bold font