From: Screen time and problem behaviors in children: exploring the mediating role of sleep duration
 | B | p | 95% CI | IRR | Change per count (%) |
---|---|---|---|---|---|
Television/movies → anxious/depressed | .00 | .005 | .001, .005 | 1.003 | .3% |
Videos → anxious/depressed | .01 | <.001 | .005, .010 | 1.017 | 1.7% |
Video games → anxious/depressed | .00 | .241 | −.001, .004 | 1.001 |  |
Social media → anxious/depressed | .00 | .059 | .000, .007 | 1.003 |  |
Mature-rated video games → anxious/depressed | .01 | <.001 | .003, .010 | 1.006 | .6% |
R-rated movies → anxious/depressed | .00 | .038 | .000, .007 | 1.004 | .4% |
Television/movies → withdrawn/depressed | .01 | .005 | .002, .008 | 1.005 | .5% |
Videos → withdrawn/depressed | .01 | <.001 | .007, .015 | 1.011 | 1.1% |
Video games → withdrawn/depressed | .00 | .238 | −.001, .006 | 1.002 |  |
Social media → withdrawn/depressed | .01 | .059 | .000, .010 | 1.005 |  |
Mature-rated video games → withdrawn/depressed | .01 | <.001 | .005, .015 | 1.010 | 1% |
R-rated movies → withdrawn/depressed | .01 | .036 | .000, .011 | .998 | ↓.2% |
Television/movies → somatic complaints | .00 | .006 | .001, .005 | 1.003 | .3% |
Videos → somatic complaints | .01 | <.001 | .004, .010 | 1.007 | .7% |
Video games → somatic complaints | .00 | .242 | −.001, .004 | 1.001 |  |
Social media → somatic complaints | .00 | .065 | .000, .006 | 1.003 |  |
Mature-rated video games → somatic complaints | .01 | <.001 | .003, .009 | 1.006 | .6% |
R-rated movies → somatic complaints | −.00 | .039 | .000, .007 | 1.001 | .1% |
Television/movies → social problems | .00 | .004 | .001, .006 | 1.004 | .4% |
Videos → social problems | .01 | <.001 | .006, .011 | 1.009 | .9% |
Video games → social problems | .00 | .238 | −.001, .005 | 1.002 |  |
Social media → social problems | .00 | .058 | .000, .008 | 1.004 |  |
Mature-rated video games→ social problems | .01 | <.001 | .004, .012 | 1.008 | .8% |
R-rated movies → social problems | .00 | .038 | .000, .008 | .998 | ↓.2% |
Television/movies → thought problems | .01 | .004 | .002, .009 | 1.006 | .6% |
Videos → thought problems | .01 | <.001 | .009, .018 | 1.013 | 1.3% |
Video games → thought problems | .00 | .236 | −.002, .007 | 1.003 |  |
Social media → thought problems | .01 | .057 | .000, .012 | 1.006 |  |
Mature-rated video games → thought problems | .01 | <.001 | .007, .017 | .006 | .6% |
R-rated movies → thought problems | .01 | .035 | .001, .012 | 1.001 | .1% |
Television/movies → attention problems | .00 | .004 | .001, .006 | 1.003 | .3% |
Videos → attention problems | .01 | <.001 | .005, .011 | 1.008 | .8% |
Video games → attention problems | .00 | .239 | −.001, .004 | 1.002 |  |
Social media → attention problems | .00 | .058 | .000, .007 | 1.004 |  |
Mature-rated video games→ attention problems | .01 | <.001 | .004, .011 | 1.007 | .7% |
R-rated movies → attention problems | .00 | .037 | .000, .008 | .997 | ↓.3% |
Television/movies → rule-breaking behavior | .00 | .005 | .001, .006 | 1.004 | .4% |
Videos → rule-breaking behavior | .01 | <.001 | .006, .012 | 1.009 | .9% |
Video games → rule-breaking behavior | .00 | .240 | −.001, .005 | 1.002 |  |
Social media → rule-breaking behavior | .00 | .060 | .000, .008 | 1.004 |  |
Mature-rated video games → rule-breaking behavior | .01 | <.001 | .004, .012 | 1.008 | .8% |
R-rated movies → rule-breaking behavior | .00 | .038 | .000, .008 | .990 | ↓1% |
Television/movies → aggressive behavior | .00 | .005 | .001, .006 | 1.003 | .3% |
Videos → aggressive behavior | .01 | <.001 | .005, .011 | 1.008 | .8% |
Video games → aggressive behavior | .00 | .238 | −.001, .004 | 1.002 |  |
Social media → aggressive behavior | .00 | .059 | .000, .007 | 1.004 |  |
Mature-rated video games → aggressive behavior | .01 | <.001 | .004, .011 | 1.007 | .7% |
R-rated movies → aggressive behavior | .00 | .037 | .000, .008 | .996 | ↓.4% |