Whole sample | Sedentary gamers | Inactives | Actives | |
---|---|---|---|---|
Mean ± S.D. | Mean ± S.D. | Mean ± S.D. | Mean ± S.D. | |
Baseline (n) | 803 | 129 | 376 | 298 |
Active travel | 24.28 ± 29.05 | 18.94 ± 23.34 | 21.89 ± 27.68 | 29.53 ± 32.01 *, # |
Leisure-time physical activity | ||||
Walking | 11.17 ± 19.22 | 7.26 ± 12.84 | 8.61 ± 15.50 | 16.10 ± 24.12 *, # |
Vigorous intensity | 20.57 ± 30.49 | 13.26 ± 22.71 | 12.42 ± 19.71 | 34.04 ± 38.80 *, # |
Moderate intensity | 15.64 ± 22.75 | 12.60 ± 21.71 | 8.82 ± 12.03 | 25.52 ± 29.17 *, # |
Leisure-time screen-based sedentary behavior | ||||
TV viewing | 97.50 ± 101.64 | 128.54 ± 131.22 | 100.51 ± 104.88 * | 79.43 ± 75.26 *, # |
Computer use | 114.60 ± 105.07 | 165.59 ± 126.05 | 129.95 ± 106.19 * | 84.43 ± 83.14 *, # |
Video gaming | 14.56 ± 50.55 | 57.46 ± 84.30 | 4.73 ± 34.37 * | 8.39 ± 36.83 # |
Follow-up (n) | 803 | 121 | 389 | 293 |
Active travel | 24.82 ± 34.97 | 18.71 ± 26.02 | 21.27 ± 31.66 | 31.91 ± 40.76 *, # |
Leisure-time physical activity | ||||
Walking | 10.35 ± 18.67 | 4.74 ± 10.52 | 6.68 ± 14.13 | 17.41 ± 23.63 *, # |
Vigorous intensity | 17.36 ± 26.43 | 13.34 ± 21.98 | 10.21 ± 18.52 | 28.66 ± 32.58 *, # |
Moderate intensity | 12.44 ± 18.74 | 10.40 ± 19.55 | 6.90 ± 12.17 | 21.00 ± 23.16 *, # |
Leisure-time screen-based sedentary behavior | ||||
TV viewing | 100.46 ± 95.79 | 145.20 ± 134.42 | 103.53 ± 94.06 * | 77.71 ± 67.58 *, # |
Computer use | 123.44 ± 118.54 | 172.22 ± 153.12 | 134.36 ± 123.16 * | 89.96 ± 86.31 *, # |
Video gaming | 15.03 ± 53.36 | 83.59 ± 103.59 | 0.0 ± 0.0 * | 6.74 ± 33.71 # |